时间标签:数据日期 2026-11-03 · 生成时间 2026-11-03 05:30(Asia/Shanghai)| 检索窗口 PubMed edat 2026/10/31 – 2026/11/03 | 情报发生日期 2026-11-03
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摘要(PubMed 原文节选)
PURPOSE: With ageing, the ability to maintain balance and gait declines, leading to falls and reduced independence. This trial compared an AI-generated, human-delivered exercise program (ChatGPT-4o), a virtual reality (VR) exergaming program, and a traditional balance (TB) training program on balance and gait in older adults residing in retirement homes. MATERIALS AND METHODS: In this stratified, parallel-group, randomised controlled trial, 48 older adults aged 60-75 years were allocated 1:1:1 to VR (Xbox Kinect; n = 16), AI (ChatGPT-4o-generated program; n = 16), or TB (n = 16). All groups completed 60-min sessions, three times per week for 8 weeks, with a 2-month follow-up. Balance, mobili…
对本项目的价值
参考价值:属「干预策略与临床转化」方向;其他衰老相关栏目可用作本项目文献库与综述素材。 | 价值分 2.0/5(★★☆☆☆)
全文不可及原因
无 PMCID 且 OpenAlex / Unpaywall 未提供可下载 OA PDF
原文题录
- 中文题名:人工智能、虚拟现实与传统平衡训练对老年人平衡与步态效果的比较
- 英文标题:Comparison of the effects of artificial intelligence, virtual reality, and traditional balance training programs on balance and gait in older adults.
- 期刊与标识:Disabil Rehabil Assist Technol · PMID 42965934 · DOI 10.1080/17483107.2026.2754660 · EDAT 2026-10-31